Jul 08, 2007, 11:46 AM // 11:46
|
#461
|
Wilds Pathfinder
Join Date: Apr 2006
Location: Kokkola, Finland
Profession: Mo/
|
Running a Mod
To use a mod you will need a .tpf file.
Run TexMod.exe.
Click the big folder icon in the Target Application section and select Browse. Find your GuildWars folder and select your gw.exe. Switch to "Package Mode". In the "Select package" section press the small folder icon and find the .tpf file you want to use and select it. And hit run, if all goes well your mod should work .
Yep, did it and nothing happens
|
|
|
Jul 08, 2007, 12:07 PM // 12:07
|
#462
|
Lion's Arch Merchant
Join Date: May 2007
Location: Denmark
Guild: Knights Of The Sacred Light [KSL]
Profession: Me/A
|
Quote:
Originally Posted by Bowman Artemis
Beta 3 of my mod is out, featuring brighter health bars to assist in telling when a condition/hex is on an ally when they're under 50% health.
The skill bar in explorable areas is now in the "Dark Glass" style and there is a spirit range on the minimap.
I have started creating a custom hero control panel, but it's quite difficult to get everything lined up properly.
Anyway, you can find it for download at the usual place ( http://dfcowell.com/games/?q=node/5)
-Dan.
|
Man that looks awsome great job.
|
|
|
Jul 08, 2007, 12:15 PM // 12:15
|
#463
|
Krytan Explorer
Join Date: Jan 2006
Location: Gold Coast, Australia.
Guild: Overclockers Australia [OCAU]
|
Quote:
Originally Posted by AscalonWarrior
Running a Mod
To use a mod you will need a .tpf file.
Run TexMod.exe.
Click the big folder icon in the Target Application section and select Browse. Find your GuildWars folder and select your gw.exe. Switch to "Package Mode". In the "Select package" section press the small folder icon and find the .tpf file you want to use and select it. And hit run, if all goes well your mod should work .
Yep, did it and nothing happens
|
Strange, is anyone else having any problems?
|
|
|
Jul 08, 2007, 01:07 PM // 13:07
|
#464
|
Ascalonian Squire
Join Date: Apr 2007
Guild: Santas Little Helpers[XMAS]
Profession: W/D
|
Quote:
Originally Posted by Bowman Artemis
Strange, is anyone else having any problems?
|
Yeah...me.But not the same problem.I explain it in the last msg of page #23
|
|
|
Jul 08, 2007, 01:54 PM // 13:54
|
#465
|
Academy Page
Join Date: Sep 2005
Guild: The Magus Order
Profession: W/
|
Sorry if it's been asked before in this thread i couldn't find anything. Where can i download texmod? I tried off the Tomb Raider site and it contained a Trojan :/
|
|
|
Jul 08, 2007, 02:00 PM // 14:00
|
#466
|
Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
|
hey artemis, your UI mod is neat, but it seems to change the radar quest target icon to lose transparency, which looks really out of place...
one other thing... the 50% hp is hard to see O.O
good job though
|
|
|
Jul 08, 2007, 03:11 PM // 15:11
|
#467
|
Ascalonian Squire
Join Date: Jun 2006
Profession: Mo/
|
I just want to say that I downloaded and used zwei2stein's cartography mod with no problems at all.
There were a few glitches such as green tiles on the floor where people were standing. Also, when I left Druid's Overlook in the Maguuma Jungle, the explorable area had a red tint to everything as if I was wearing red glasses. I fixed it by simply rezoning, but I thought I should mention it anyway.
Otherwise, it's a great mod that helped me find a few odd spots I had missing.
|
|
|
Jul 08, 2007, 03:31 PM // 15:31
|
#468
|
Frost Gate Guardian
Join Date: Feb 2006
Guild: Gameamp Guides [AMP]
Profession: W/
|
Quote:
Originally Posted by SgtTomTom
Sorry if it's been asked before in this thread i couldn't find anything. Where can i download texmod? I tried off the Tomb Raider site and it contained a Trojan :/
|
Redownload it off the Tomb Raider site, it is the official and safe texmod. Ignore the trojan warnings, its known as a false positive.
|
|
|
Jul 08, 2007, 04:03 PM // 16:03
|
#469
|
Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
|
Quote:
Originally Posted by Bowman Artemis
Strange, is anyone else having any problems?
|
Me
havent tried any other mod, but i did everything it said and urs didnt work
|
|
|
Jul 08, 2007, 06:03 PM // 18:03
|
#470
|
Krytan Explorer
Join Date: Jun 2005
Location: London
Guild: [Cape]
Profession: E/
|
Im trying to make my own 50/80% health mod, but i cant seem to find the texture for it, can anyone send me it in a suitable format?
|
|
|
Jul 08, 2007, 07:40 PM // 19:40
|
#471
|
Jungle Guide
|
Quote:
Originally Posted by kicks66
Im trying to make my own 50/80% health mod, but i cant seem to find the texture for it, can anyone send me it in a suitable format?
|
A few pages back you'll see a mod with pink strips on the health bar. That post is the mod, read what's there and you can extract the texture and the tpf file. I replied to that post with a quote so you'll see another variation in my reply that can also be downloaded by following the instructions given in the OP.
|
|
|
Jul 08, 2007, 07:44 PM // 19:44
|
#472
|
Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
|
FFF for dummies mod:
(againt, get it at wiki)
|
|
|
Jul 08, 2007, 08:24 PM // 20:24
|
#473
|
Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
|
Quote:
Originally Posted by zwei2stein
FFF for dummies mod:
<PIC>
againt, get it at wiki[/URL])
|
Whoa, I just had an idea... What about an Elite Capping mod? Simply put the skill icon for the elite where the bosses are known to spawn. Might be tough to do in prophecies because of the variable spawns.
Also, is there a way to remove the blackness in Torment/FoW/UW/SF/etc...?
|
|
|
Jul 08, 2007, 09:36 PM // 21:36
|
#474
|
Krytan Explorer
Join Date: Jan 2006
Location: Gold Coast, Australia.
Guild: Overclockers Australia [OCAU]
|
Quote:
Originally Posted by Miral
hey artemis, your UI mod is neat, but it seems to change the radar quest target icon to lose transparency, which looks really out of place...
one other thing... the 50% hp is hard to see O.O
good job though
|
As far as the quest icons on the radar go, that's a transparency issue, which I am working through one file at a time. There are 71 textures in my mod so far and it's still nowhere near complete.
As far as the 50% issue goes, is it that you can't see the level of health below 50% due to it being too dark, or is it that you can't tell where the 50% mark is?
|
|
|
Jul 08, 2007, 09:53 PM // 21:53
|
#475
|
Krytan Explorer
Join Date: Jun 2006
Guild: Stop Stealing [agro]
Profession: E/
|
Quote:
Originally Posted by Bowman Artemis
Beta 3 of my mod is out, featuring brighter health bars to assist in telling when a condition/hex is on an ally when they're under 50% health.
The skill bar in explorable areas is now in the "Dark Glass" style and there is a spirit range on the minimap.
I have started creating a custom hero control panel, but it's quite difficult to get everything lined up properly.
Anyway, you can find it for download at the usual place ( http://dfcowell.com/games/?q=node/5)
-Dan.
|
Very nice mod. I found a glitch though , I don't know if you can do anything about it. When you target yourself , below you some smileys appear.
|
|
|
Jul 08, 2007, 09:53 PM // 21:53
|
#476
|
Ascalonian Squire
Join Date: May 2006
Profession: R/Mo
|
@Arcane
Yea, its possible to remove the darkness on "underground" maps, check the latest quartz download for a standalone version of it under ailmapv2 for an example.
|
|
|
Jul 08, 2007, 10:48 PM // 22:48
|
#477
|
Krytan Explorer
Join Date: Jan 2006
Location: Gold Coast, Australia.
Guild: Overclockers Australia [OCAU]
|
Quote:
Originally Posted by Channel_V93
Very nice mod. I found a glitch though , I don't know if you can do anything about it. When you target yourself , below you some smileys appear.
|
Could I get a screenshot of this? It sounds like a very strange bug.
|
|
|
Jul 08, 2007, 11:56 PM // 23:56
|
#478
|
Frost Gate Guardian
|
That sort of texture glitch seems semi common, but its fixed easyly, minimise gw and maximise and they should dissapear.
|
|
|
Jul 09, 2007, 01:32 AM // 01:32
|
#479
|
Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
|
Quote:
Originally Posted by Bowman Artemis
As far as the quest icons on the radar go, that's a transparency issue, which I am working through one file at a time. There are 71 textures in my mod so far and it's still nowhere near complete.
As far as the 50% issue goes, is it that you can't see the level of health below 50% due to it being too dark, or is it that you can't tell where the 50% mark is?
|
can't tell where the change is at times, its very subtle. a line like other mods might be needed *shrug*
|
|
|
Jul 09, 2007, 01:43 AM // 01:43
|
#480
|
Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
|
"(note: editing map appearing on compass cannot be dome with this modding software)" (from FFF mod)
you sure? I coulda sworn I had the radar turn green with a map in upper left...
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:24 PM // 13:24.
|